Method Overview
Our framework generates large-scale outdoor scenes through the following steps:
- 3D Scene Representation: The scene is first represented as a Σ-Voxfield grid, a discrete 3D structure that stores colorized surface information within occupied voxels.
- 3D Scene Generation: A semantic-conditioned diffusion model operates directly on the Σ-Voxfield grid, generating scene content in 3D space using transformer-based processing and 3D positional encodings to ensure geometric consistency.
- Large-Scale Scene Expansion: An iterative outpainting strategy progressively extends the generated scene by synthesizing overlapping neighboring regions, enabling scalable generation of large environments while maintaining coherence.
- Photorealistic Rendering: The completed Σ-Voxfield grid is processed by a deferred rendering engine, which converts the generated 3D scene into photorealistic images from different viewpoints and sensor configurations.